You can pass it around to a friendly model within 6″ for an action.
That model also gains Laugh Off, so your opponent can’t move them around, and Release the Soul, which kicks the Reliquary over to the nearest friendly Retainer minion so you can’t permanently lose it (at least until you lose all of your minions). Whenever that model moves – any type of move, for any reason – you place Yan Lo within 3″ of them. At the start of the game, attach his Reliquary to a friendly Retainer. Severed from the world of the living, Spirit Walker’s Mv is only 2, but he basically never has to take a Walk action. Trust me, that’s more than powerful enough. He no longer has the time or inclination to Ascend he’s as powerful as he’s gonna get right from the start. Spirit Walker is more of an Ancestor than ever, and that’s reflected in his core mechanic: now he has a Reliquary, just like the others. Yan Lo has to spend more and more time on the Paths lately, and less and less anchored to reality… he has to rely on his descendants to keep him informed, and tethered to world of flesh. These wounds can be repaired, but only with great efforts. Where he passes, great rents appear in the Paths that Yan Lo walks – wounds in the spiritual essence of reality. His effect on the spirit world is harder for normal folks to see, but just as profound. The Burning Man causes madness and disaster wherever he flies. But at least they’ll probably backfire in an entertaining way. Of course, he’s not the kind of person you can blackmail or threaten… it’s quite possible that the Thunders’ attempts to benefit from the chaos engulfing Malifaux will backfire. They’re opportunists, always looking for an edge that they can leverage against the more established factions, and it’s possible that the Burning Man is just that edge.